Over 90 million players joined the Far Cry series

Next week, March 23, franchise Far Cry It will turn 20 years old. On the eve of the anniversary company Ubisoft announced that the series attracted more than 90 million people.

Over 90 Million Unique Players have Joined the Far Cry Series Since It Debuted 20 Years Ago.

Think You for Making the Series What Its! We COULDNYT BE HAPPIER ABOUT SHARING THIS JURNEY with you!#Farcry20 pic.Twitter.COM/1inci6BYOB

– Far Cry (@Farcrygame) March 14, 2024

Recall that the original Far Cry (2004) was developed by the studio Crytek, which you can also know by trilogy Crysis And Hunt: Showdown Extrack Shuther . Ubisoft At first she acted as a publisher Far Cry, and then received the rights to the franchise and continued to develop it on its own.

The last current game in the series is Far Cry 6 (2021). The militant collected decent assessments, but did not cause turbulent enthusiasm. Many journalists and gamers agreed that the franchise needed a good shake – the gameplay formula wanders from the game to the game already from the third part, which saw the light in 2012.

According to rumors, Ubisoft Corpets over two new Far Cry. One of them is a full-fledged seventh part, and the other is an extract-shuther in the spirit of the aforementioned Hunt. The team is engaged in both projects Ubisoft Montréal.

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Far Cry

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Far Cry 3: Blood Dragon

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Far Cry: Primal

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Far Cry: New Dawn

Far Cry 6

The best comments

This is rather a good period when Jubisoft made stably normal games, but not the “Golden Age of Open Worlds” in any way

I like the 5th more than the 3rd. Taste and color, as they say.

Far Cry 3, 4, Assassin’s Creed (from 2 to 4) – the Golden Age of Open Worlds.

Yeah, shook the gameplay in 2021 with a fantastic weapon behind the back from shit and sticks

IMHO, I would not against the gameplay of 3/4 of the part, if only the plot with a normal production was brought

It seems so. Far Cry 5 was no longer interesting to play at all. Yes, and 4 not really. The same points of interest, the same towers, the difference is only visually. Boring. I even lured by the middle was perceived simply by Reskin, and about all sorts of 5, 6, New Dawn and there is nothing to say.

Here, again, IMHO, the problem of involvement. At one time, Karamyshev explained it well. If in the third headlight of the region you find a full bastard that tortures and rape the prisoners of your younger brother, then in the fourth on the site of the younger brother some kind of noun. If in the third headlight of the region at the beginning all the characters are presented and the main character connects something with them, then in the 4th part literally all the characters except Paygan Min for the hero literally no one, and hence the question “why the hero and player should not spit on everything that is happening?". In fact, almost any game can be decomposed into a set of repetitive deeds, but somewhere these deeds have an interesting plot context, and somewhere in the 4th and 5m headlights of the region.

I just re -tried the first one on a carobox five days ago. Moments the game is very outdated, but playing cheerfully. And with the following, everything is somewhat differently than in your case. The top three never went completely, dropped on the second island. But the fourth on the release defeated the binge by 100 %. After it, I did not touch the series until last year, when I tried the five in Gaspas. I played about ten hours and took it safely to never return again.

I was enough for me one far Cry 3 to get over the open worlds in the spirit of Ubisoft. With difficulty, the 4th shoulder out, on the fifth there was a reverse food course on the esophagus after two hours of playing. I tried the sixth by subscription and abandoned after 30 minutes: everything is the same, only somehow boring, and in another setting.

The most beloved is the first Far Cry from Crytek. A real old shooter who even beaten with pleasure 8 years ago. The feeling that he went to a restaurant after the Ubisoft shawarma =)

It’s a pity that only one of them is the first – the first.

In my case, everything is more commonplace. I just like to shoot and make something. I poorly remember the plot of any farcroot but I clearly remember what level of wallet how much it accommodates the money at 3 🙂 And for me the point is that I do not see the difference in gameplay positive (well, except for more good models, here they are all awesome). T.e. When I played 2, I was waiting for the development of these mechanics. Received them at 3. And then 4, where, on the contrary, all these collectors considered it unnecessary and began to cut it out, while adding some, excuse me, shit to upgrades that rune … well, you just go, kill, get a currency, clip button. But the whole card was spent on the questions. For very rare exception boring. Moreover, in 4 I have not yet noticed this, but starting from 5 broke straight. All the way I did not leave the feeling that they threw me on the shovel. In other words, I am a side of the plot, but the fact that the gameplay is not just tracing paper, but also with “simplifications” causes very negative feelings for the game. Although rather a "product".


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